The Specialized Barbarian

Those of us who pre-ordered Crypts & Things are getting our hard copies and it’s available for public consumption over at Lulu and Drivethrurpg. And like I said before I gots some ideas for some tweaks and the first thing I’m going to hit are classes. The fighter specializations originally from Akratic Wizardry‘s Sword & Sorcery rules are pretty neat but why should fighters have all the fun. As my first shot, here’s the Barbarian:
Barbarians gain one specialization at 1st, 4th, 8th and 12th levels. Some specializations may be taken more than once and is noted in that specialization.
Weapon Master: As the Fighter specialization but Barbarians may take this only once.
Berserker: As the Fighter specialization.
New Specializations
“Barbarian” Armor: Be it a loin cloth and bracers or a chain mail bikini, somehow the Barbarian avoids damage. When wearing no or the equivalent of leather armor, the Barbarian gains gains a bonus to his AC based on the sum of his CHA and WIS scores:
Less than 20: No adjustment
21 to 27: AC improves by 1
28 to 35: AC improves by 2
36: AC improves by 3
The Barbarian may take this specialization multiple times. After the first time, his AC is improved by 1 when wearing “Barbarian Armor”.
Beastmaster: The Barbarian can communicate with normal animals. Instead of normal henchmen, the Barbarian attracts a number of animal companions.
Die Hard: The Barbarian gains +1 bonus to his Saving Throw to stay conscious when he starts taking Constitution damage in combat. The Barbarian may take this specialization more than once.
Horse Lord: The Barbarian was born in the saddle. He gains +3 bonus to riding rolls. Additionally, he starts the game with a quality mount (Maximum HP and unusually intelligent).
Tough: The Barbarian gains 3 HP. This specialization may be taken more than once.
And there you go. The Barbarian. Don’t worry, I got plans for the Thief and the Magician too.

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