Well, it’s Swords & Wizardry Appreciation Day and I had really big plans for a really cool preview. I wasn’t happy with what came I out so I decided to give a good introduction rather than a crappy preview.
What’s Outer Space Raiders?
It’s a Retro Space Opera supplement for Swords & Wizardry. It’s not hard sci-fi and it’s not Spelljammer. Think of it as Flash Gordon and Conan fight Skeletor. The main inspiration is the old serials, pulp comics, crazy Jack Kirby art, and B science fiction movies. It’s fantastic but not fantasy. But heck if you want space elves then just add them. The line between science and magic is really blurred. Heck, just don’t think about modern science too much at all. Set your brain back 90 years. I’m going to rewrite huge sections of the rules. There really isn’t a point. The main focus is on classes, races, monsters, gear, and various other tools to grab the feel. There’s only going to be implied setting but heck if folks really want it, I’ll do more for it.
I know there’s lots really fine OSR space opera games out there like Bandits & Battle Cruisers, Hulks & Horrors, and X-Plorers. (Just to name a few.) There’s nothing wrong with them. Heck, there damned good. There was just something more I wanted to add. And since it’s OSR stuff, it’s really easy to convert.
Here’s the classes that are planned right now to give you good taste for the tone of the game.
Astormancers use Quantum Formulas to alter reality and navigate the spaceways.
Galaxy Rangers are the law in lawless space. Protect the weak and all that stuff.
Noetic Knights trained their minds for years to become deadly warriors.
Scoundrels are daring swashbuckling heroes.
Starbarians plucked from primitive worlds and thrust into adventures in space. Tough and deadly warriors.
Star Warriors are soldiers trained in all manner of weapons.
Techno-Priests build and repair advanced technology.
Warp Ninjas are deadly assassins who draw their power from a black hole.
Now I’m not 100% sure what the final goal is going to be on this. Sure, there will be some cool updates in the coming weeks. I might just throw it up for free or maybe PWYW on Drivethrurpg. We’ll see how it goes. So stay tuned for that.
Lastly, I really to mention a couple of folks whose work has really gotten me excited about this. There’s Jay over at the Exonauts! Blog and Trey Causey of From the Sorcerer’s Skull and most recently and darned awesome Strange Stars.
So there it is. This is my current Swords & Wizardry project. Stay tuned and hang on to your rocket packs!
Yep, there’s gonna be another Swords & Wizardry Appreciation Day. This hosted by Gamers & Grognards. I think Erik Tenkar might have blew a fuze when her ran it. He did a great job and it was fun online event.
If you haven’t heard or don’t know that much about Swords & Wizardry then this is the day that you can. Lots of blogs are going to be posting all sorts of cool materials. Plus I’ll bet that there will be a sale or two. So stay tuned to the net and I’ll some sun and special stuff for posting on that day.
So mark your calendars for April 17.
Barrel Rider Games came out three really handy and cool supplements for White Box Swords & Wizardry. The first thing you should know is that these are for the White Box version of Swords & Wizardry. In a nutshell, this harkens back to the three Little Brown Books in a Little White Box. These are clean simple and to the point PDF’s.
White Box Companion: Adds Bard, Druid, Paladin, Ranger and Thief classes. Remember these aren’t part of the original.
White Box Bestiary: More monsters. Need I say more. Yes, some of them may familiar but still cool.
White Box Treasures: Magical loot! Is there any other reason to go into a dungeon?
Wile some of the material is familiar, it’s good to see another take on an old standard. Heck, that’s one of the keystones to the whole OSR thing (IMHO). The White Box PDF’s very reasonably priced and a good addition to any OSR library. Well, worth a look.
I was digging through an old box this weekend and I happened upon an old action figure I picked up at the dollar store years ago. So the first thing I did was plop on the back of my black dragon mini. Then someone on Google + suggested that I stat this up. So by request, here you go.
Not Skeletor (AKA Not Venger)
Hit Dice: 10
Armor Class: 0
Attacks: +2 Magical Battle Staff (1d8+2, usable as melee weapon or magical bolt), Spells
Saving Throw: 5
Special: Spells, Undead (or Undead like abilities)
Casts the following spells
3x/Day: Darkness 15 ft Radius, Hold Portal, Levitate, Mirror Image, Shield
2x/Day: Haste, Hold Person, Lightning Bolt
1x/Day: Animate Dead, Teleport
Black Dragon Mount
Armor Class: 2 
Hit Dice: 7
Attacks: 2 claws (1d4), bite (3d6)
Saving Throw: 9
Special: Spits acid (5ft by 60 ft line doing 28 points damage)
Move: 9/24 (when flying)
Challenge Level/XP: 9/1,100
May cast the following spells 1x/day: Charm Person, Magic Missile, Shield
These friendly and ever helpful fairies enjoy lending a helping hand to mortals. They will repair shoes, boots, clothing and even magic items. They will clean homes and put everything into an orderly fashion. There’s just a couple of catches. First, they will do this without even being asked. Second, the price is food. All of your food. More distressing, they are drawn to areas that happen to short on food which generally leads to disastrous consequences.
Hit Dice: 1d4 Hit Points
Armor Class: 5
Attacks: Sword or Tiny Bow (1d3)
Special: Invisible at will, Magic Resistance 60%, Teleport Any quantity of food at will, Repair any item at will.
Challenge Level/XP: 3/60
These spry little fae will descend on an area like a locust plague and leave any inhabitants well dressed but starving. Enterprising player characters might even attempt to lure a small hoard of the creatures to repair their gear or possibly magic items at the cost of food. This may seem easy but the Famine Fairies only seem to appear in areas where famine and huger are real threat.