So there’s the Kickstarter going on and it’s reached its goal. But then there’s always some cool Stretch Goals. And yes I’m a big fan of this game.
Here’s the basics:
It’s Old School
It’s Sword & Sorcery
But there’s a couple of new things in the Beta Version of the Remastered Rules (available to backers) that are just way cool.
The first is Luck. This a pretty cool take. SAVING THROWS are GONE. Yes, I did all caps to make it clear. Characters don’t have Saving Throws. Instead, you make a Luck Check. Fail, well, too bad. Succeed good for you but your Luck goes down so next time success will be more difficult. Of course, you also use Luck for anything random “Who does the rock land on?” type rolls. Also, each class has a special trick they can do with a successful Luck check. It’s a pretty cool little mechanic. But on the other side of this, monsters and NPC don’t have Luck nor do they have Saving Throws. I’ll admit I’m still a little on the fence about this part but I need to play with the new rules more I make a final judgement on that.
The second thing is the change in spell casting side effects. I won’t bore with the old version just elaborate on the new one. There’s the three colors of magic (Black, Gray, and White). You get the idea. Problems cone not only casting Black Magic but also White Magic. In the case of Black Magic, the character gains corruption. Roll each to see it bad things happen. It’s simple, cool, and very tweakable for whatever setting you happen to be using.
What’s really interesting is the danger of casting White Magic. But hey isn’t that supposed to be good magic? Yep, it is. It’s all white shining good. It’s so shiny and pure that it attracts the attention of undead and demons who just might be in the area. So maybe you the fighter doesn’t need that little bit of healing.
So there’s more thoughts. I really can’t wait until the final version of this hits the virtual streets. And may all the Stretch Goals be reached!