Tag Archives: Sword & Sorcery

Hugh Rankin: Oldest School Sword & Sorcery Inspiration

Before Frazetta and Boris, there was Hugh Rankin. I can’t find much out about him other than he was an artist who did many pieces of the original pulp artwork. I think he’s the first person to draw Conan. From what I can tell the works have also passed into the public domain. Pretty cool. The art does have a completely different tone than what us modern folk are used to. But it’s refreshing to see the original works.
I’ll a picture be worth 1,000 words. Enjoy and be inspired.

Queen of the Black Coast
Queen of the Black Coast

valleyoftheworm2

People of the Black Circle
People of the Black Circle

Here’s some more OSR Sword & Sorcery Resources

frazetta
It’s no secret that I’m a fan and backer (of the Kickstarter) of Crypts & Things Remastered and I’m a fan of Sword & Sorcery. Yes, I’m all in for a crazy gonzo game but I also like the gritty weird fantasy of the lower magic settings. If you’ve got Crypts & Things then cool and really back if you want to. But this post about other resources out there for Sword & Sorcery games.
How about some free stuff first?
Head on over to grey-elf.com then just scroll down to the Age of Conan and Secrets of Acheron. This one is an homage to the Little Brown Books and pretty darned cool.
This time Underworld Lore #3 (Hyborian Special). Really all of the stuff on Gorgonmilk rocks but this one is about our subject at hand.
This one is mix of free and for pay stuff. I’ve really good things about Xoth.net and their setting but I haven’t gotten around to picking it up yet and yes some of the material is Pathfinder/3.x but it’s easy to convert. Here’s the main page for the Hyborian Age but the real meat is here with the adventures. And here’s their shop. Order the PDF’s through them or dead tree versions thru Lulu.
Now, Astonishing Swordsmen & Sorcerers of Hyperborea is pretty damned cool but their adventures are also darn good fare. But let’s not forget their free resources on their website.
Lastly here’s another couple of adventures that comes with some neat house rules too. I’m talking about Liberation of the Demon Slayer and Revelry in Torth. Yes, there’s some little things that I’d tweak and they’re a bit racy. So you’ve been warned.
No I know there’s lots of other stuff out there and there’s plenty of retor-clones and hacks out there. It’s a big internet and I’m just one little guy with a hyper puppy bouncing around the office. Other resources and stuff go ahead and share.
Did I also mention that there’s only a few days left on the Kickstarter for Crypts & Things Remastered, and I really want that last stretch goal. By Crom, Kill monsters and take their stuff!

Crypts & Things Remastered More Thoughts

C&T-Remastered
So there’s the Kickstarter going on and it’s reached its goal. But then there’s always some cool Stretch Goals. And yes I’m a big fan of this game.
Here’s the basics:

It’s Old School
It’s Sword & Sorcery

But there’s a couple of new things in the Beta Version of the Remastered Rules (available to backers) that are just way cool.
The first is Luck. This a pretty cool take. SAVING THROWS are GONE. Yes, I did all caps to make it clear. Characters don’t have Saving Throws. Instead, you make a Luck Check. Fail, well, too bad. Succeed good for you but your Luck goes down so next time success will be more difficult. Of course, you also use Luck for anything random “Who does the rock land on?” type rolls. Also, each class has a special trick they can do with a successful Luck check. It’s a pretty cool little mechanic. But on the other side of this, monsters and NPC don’t have Luck nor do they have Saving Throws. I’ll admit I’m still a little on the fence about this part but I need to play with the new rules more I make a final judgement on that.
The second thing is the change in spell casting side effects. I won’t bore with the old version just elaborate on the new one. There’s the three colors of magic (Black, Gray, and White). You get the idea. Problems cone not only casting Black Magic but also White Magic. In the case of Black Magic, the character gains corruption. Roll each to see it bad things happen. It’s simple, cool, and very tweakable for whatever setting you happen to be using.
What’s really interesting is the danger of casting White Magic. But hey isn’t that supposed to be good magic? Yep, it is. It’s all white shining good. It’s so shiny and pure that it attracts the attention of undead and demons who just might be in the area. So maybe you the fighter doesn’t need that little bit of healing.
So there’s more thoughts. I really can’t wait until the final version of this hits the virtual streets. And may all the Stretch Goals be reached!