Oct 242016

Yes, I’m late to rant about this one. But hell’s yeah. I really loved the first movie. I liked it better than Force Awakens. And like a few others(like here, here and here) thought it was best the damned Farscape movie ever. Which again isn’t a bad thing. Because I love Farscape.
With all that bouncing around inside my head, the old hankering to run a Space Opera game is in the back of my mind. I know that Dungeon Crawl Classics is up next and that is going to be a blast. But heck I’m the sort of person that always has too many irons in the fire. To honest, I still don’t know what freaking system to use. The top contenders are of course: White Star (kit bashed with a few other OSR SF games). Savage Worlds, and the good old d6 system. Who knows may get a really wild hair and try to create some sort DCC space opera thing if the up coming campaign world really well. Time will tell. Now back to prepping for DCC.
Oh yeah and if you haven’t seen the trailer. Here you go!

Dec 082015

Die drop charts are cool and easy to use. Heck, it even adds a little bit of extra tension when rolling. So here’s a quick little idea that popped int my head.
A die drop for space ship hit locations with a few little complications thrown in. Since White Star has become my OSR space opera game of choice, this works pretty well. Just drop the d6’s like you’re rolling normally and see where the dice land.
Here’s the PDF version

Dec 022015

So mundane life has been really taking its toll on my time and me in general. But things keep moving ahead, just not quite at as fast a pace as I wanted. Heck, I’ve posted anything on the good old blogs and social media has barely been glanced at. With all that, I haven’t been idle. My little brain and weathered fingers have been grinding away on a couple of projects.
Gary Vs The Monsters
I’ve talked about this one a bit on line. Roughly I’d say that it’s 70% to 80% done. That last bit is the hardest. So just what is Gary Vs The Monsters. It’s is a roleplaying game of cinematic campy schlock horror based around the White Box rules. It’s normal people fighting monsters in the modern day. It’s boom sticks and chainsaws. Here’s some of the basics. It uses the Skills as Saves mechanic. The player characters get a bonus based on their “day jobs” which usually have nothing to do with hunting monsters. Think along the lines of the Occupations from Dungeon Crawl Classics. All characters have a +1 bonus to-hit. It doesn’t get better. But they do get a bonus to Armor Class. Monsters are tough and really nasty. The monsters always “win” the initiative. And I’ve come up with a slightly different Fear mechanic. Characters make a Save. On a failure, the monster gains random bonuses. Yeah, the characters should run away but they don’t have to.
Stark Space
I’ve written a bunch of stuff for White Star under my Outer Space Raiders label. All of that stuff is gonzo and pulpy and just a little tongue-in-cheek. It’s Star Wars, Flash Gordon, and Farscape. It’s fun and it’s weird. But science fiction is a very broad genre with lots of sub-genres.
Enter Stark Space. This is the gritty dystopian science fiction of Aliens, Outland, Killjoys, and Dark Matter. It’s humancentric with a few quirks worked in to make things interesting. It’s not really going to be a “setting” but of a simple genre toolkit. GM’s can choose on their own if they want to do an interplanetary or interstellar campaign. Not much changes as far as game mechanics go. There will be a simple skill system to flesh things out. Classes are going to be distilled down to three choices. Brains (Techs, engineers, scientists, medics, pilots), Face (con artists, gamblers, bounty hunters, entertainers) and Muscle (thugs, mercenaries, soldiers, bodyguards). Characters would be differentiated by their class and their skill choices (which will be influenced by class).
Stark Space is a human setting. But there still are “races”. Not in real world sense but in the RPG mechanics sense. There’s, of course, plain old humans. Then there’s the Max-Genes, humans who have genetically altered for better physical performance at the cost of mental stability. They may have volunteered for the treatments or not. Either way, they still owe some mega-corporation for the treatments and are on the run. Simulants are bio-mechanical androids. Does a Simulants have a soul? Are they “real”? Doesn’t matter. The law says they are property. So yeah. They’ll be on the run from their original owners or something else. Finally, there’s Psychics. These are normal humans that have suffered a mutation giving them psychic powers. (Duh.) Keeping with the less fantastic genre tropes, these powers will not be any where near as powerful as Gifts and Meditations. But in universe where most people don’t have or understand such powers then they can offer up many advantages. Until some black ops team from megacorp kidnaps you, hauls you off to secret lab and dissects your brain.
So that’s what I’m working on. When will this stuff be done? Soonish? I really don’t have a solid time table for either right now. But I will keep you good folks posted.

Oct 132015

Have Death Ray Will Travel
And another title goes up on RPGNow. Have Death Ray, Will Travel is a retro-future setting inspired by old pulpy serials, Sword & Planet adventures, the Wild West, and film noir. Want exploration? Want political intrigue? Like the Wild West with ray guns? Want a little gritty film noir? Bounty hunters? Space pirates? Gangsters? Alien emperors out to conquer the universe? It’s all there. And yes. It’s for White Star.
With luck I should have some more White Star news this week. Plus there’s more good things I’m working on. They’re just not White Star. So stay tuned for those announcements.

Aug 172015

Well, I got another alien race for White Star up on RPGNow, The Norni and there’s more to come.
I’m working on what I hope to be some fun stuff for White Star. A couple adventures are bouncing around inside my head as well as a mini campaign setting. First, there’s going to be my own little optional rules supplement. So stay tuned for that.
And there’s plenty of other RPG stuff in the old brain pan. I don’t want to say too much yet because every time that I do that something crazy happens. So I’m going to play it close the chest until the drafts are almost done. But in the mean time, you can still following and maybe you might see a hint now and then about those upcoming mysteries.