Dec 022015

So mundane life has been really taking its toll on my time and me in general. But things keep moving ahead, just not quite at as fast a pace as I wanted. Heck, I’ve posted anything on the good old blogs and social media has barely been glanced at. With all that, I haven’t been idle. My little brain and weathered fingers have been grinding away on a couple of projects.
Gary Vs The Monsters
I’ve talked about this one a bit on line. Roughly I’d say that it’s 70% to 80% done. That last bit is the hardest. So just what is Gary Vs The Monsters. It’s is a roleplaying game of cinematic campy schlock horror based around the White Box rules. It’s normal people fighting monsters in the modern day. It’s boom sticks and chainsaws. Here’s some of the basics. It uses the Skills as Saves mechanic. The player characters get a bonus based on their “day jobs” which usually have nothing to do with hunting monsters. Think along the lines of the Occupations from Dungeon Crawl Classics. All characters have a +1 bonus to-hit. It doesn’t get better. But they do get a bonus to Armor Class. Monsters are tough and really nasty. The monsters always “win” the initiative. And I’ve come up with a slightly different Fear mechanic. Characters make a Save. On a failure, the monster gains random bonuses. Yeah, the characters should run away but they don’t have to.
Stark Space
I’ve written a bunch of stuff for White Star under my Outer Space Raiders label. All of that stuff is gonzo and pulpy and just a little tongue-in-cheek. It’s Star Wars, Flash Gordon, and Farscape. It’s fun and it’s weird. But science fiction is a very broad genre with lots of sub-genres.
Enter Stark Space. This is the gritty dystopian science fiction of Aliens, Outland, Killjoys, and Dark Matter. It’s humancentric with a few quirks worked in to make things interesting. It’s not really going to be a “setting” but of a simple genre toolkit. GM’s can choose on their own if they want to do an interplanetary or interstellar campaign. Not much changes as far as game mechanics go. There will be a simple skill system to flesh things out. Classes are going to be distilled down to three choices. Brains (Techs, engineers, scientists, medics, pilots), Face (con artists, gamblers, bounty hunters, entertainers) and Muscle (thugs, mercenaries, soldiers, bodyguards). Characters would be differentiated by their class and their skill choices (which will be influenced by class).
Stark Space is a human setting. But there still are “races”. Not in real world sense but in the RPG mechanics sense. There’s, of course, plain old humans. Then there’s the Max-Genes, humans who have genetically altered for better physical performance at the cost of mental stability. They may have volunteered for the treatments or not. Either way, they still owe some mega-corporation for the treatments and are on the run. Simulants are bio-mechanical androids. Does a Simulants have a soul? Are they “real”? Doesn’t matter. The law says they are property. So yeah. They’ll be on the run from their original owners or something else. Finally, there’s Psychics. These are normal humans that have suffered a mutation giving them psychic powers. (Duh.) Keeping with the less fantastic genre tropes, these powers will not be any where near as powerful as Gifts and Meditations. But in universe where most people don’t have or understand such powers then they can offer up many advantages. Until some black ops team from megacorp kidnaps you, hauls you off to secret lab and dissects your brain.
So that’s what I’m working on. When will this stuff be done? Soonish? I really don’t have a solid time table for either right now. But I will keep you good folks posted.