Gearing up to run a little DCC Campaign at the FLGS and being the constant tinkerer that I am, I had to do a couple more classes. The first up. The Barbarian.
First, there are already some really cool Barbarian classes out there for Dungeon Crawl Classics but each didn’t exactly do what I had envisioned. So put together one of my own. Now this is the bleeding beta version and I’m open to suggestions and comments. So read and let me know what you think. Thanks The Barbarian Version 1
In a few weeks or so, I’m get to start up a Dungeon Crawl Classics game. And yes. I am excited. I’ve the book on the shelf for quite a while now. I’ve grabbed up all sorts of PDF’s. I love vibe of the whole game. I still have some reservations about chart-o-palooza but I think I get used it. I’ve ran a couple of one shots and played a few sessions of it.
Now there’s some debate whether DCC is truly OSR. I don’t care. For this it’s close enough for me. It’s to bring forth all the cool gonzo stuff waiting in the wings. How many freaking supplements do have on the shelf (both real and virtual) Many. I’ve already got a hard copy of the DCC reference book ordered. I still have GM Screen from Free RPG Day. Remember that? I’ve hit and added a few more things to my virtual library and getting a collection of material from the zines namely Crawl, Crawling Under A Broken Moon, Crawljammer, and Metal Gods of Ur-Hadad.
Then of course there’s all the non-DCC stuff that still works great. Namely, things like Vornheim and the D30 Companions
I’ve got lots printing, reading, and plotting to do. It’s going to be fun. And pay attention here. I’ve some ideas for some classes. So we’ll just see how things go with that. Now time to get work on the rest of the stuff on plate.
Just a friendly little reminder that Free RPG Day is June 20! Get your plans to go out and support your FLGS.
I’ll be at Tenth Planet Games and Comics and running Dungeon Crawl Classics.
Plus playing some Savage Worlds, maybe getting a pick game of White Star going too plus there will be more festivities. I might even have my own surprise that day for all you folks and the internets.
I really like the bits and pieces of my holy trinity of OSR games. Namely, Castles & Crusades, Swords & Wizardry and Lamentations of the Flame Princess. Each one of these games has some nifty way of doing or thinking about things that hits the sweet spot. Be spells, classes, skills, saves or whatever. But now I’ve had chance to read through some more of Dungeon Crawl Classics, there’s a bunch of stuff there that gets added to the list of neat stuff to throw into my own home game.
The Luck Stat & Death Rules: This is another bit that rattled around in my brain until I finally thought, “Yeah, that will work and it’s pretty cool.”
Magic: I really the general magic system. Never quite knowing how many spells a character has per day. Bad things happening to spellcasters. Like it but it’s going to take some more thinking and tweaking to put together but think that this system could add a lot of fun and excitement to the game.
The Overall Feel: Much like Lamentations of the Flame Princess, DCC has an awesome feel and atmosphere. Just the way the adventures are written and the weirdness of it. Shit, I am so tired of cookie cutter settings.
Yeah, Dungeon Crawl Classics joins the group.
I blame all of you for this. I caved into peer pressure and snatched up a copy and it was money well spent. So in case, you’ve been living in a freaking cave or dungeon, Dungeon Crawl Classics is the spiffy and deadly old school game from Goodman Games.
Way back when I looked at the beta rules and let things go by the wayside. I fully admit I wasn’t that crazy about the Zocchi dice or the plethora of charts. I’m still not all that happy about it but it’s something that I could learn to enjoy. But damn there is just some awesome bits for this game. This game captures both old school feel and that desperate and strange feeling that you get from the Weird Fantasy of Lamentations of the Flame Princess. Did I say it was cool? Yeah, it’s cool. It really takes to heart the simple ideas that magic is strange, mysterious and dangerous. Magic items aren’t just things that you can grab at the local shop. Monsters should be cool. Especially, “named” ones. You know what I mean. It’s a tough game. There will be blood and much of it will come from the player character’s. I’ll let Bill Cavalier explain it to you.
When I picked up the book, I thought, “Damn, this thing is huge. It’s bigger than the Pathfinder book, Hell, you could kill a dragon with this.” But then I also realized that it contained not only the player stuff but all the stuff for GM and a few monsters.
Putting a bunch of 0 Level characters through a meat grinder, err, I mean “funnel” just sounds like it’s be blast to play. Yes, there is a high mortality rate for player characters. Leveling means something. And the death rules are pretty damned good. Crap, a character might “die” during combat but you really don’t know if he is dead until the fight is over. And bonus this rule is simple. The way the Luck attribute works is an idea that I’ll probably transfer over to other games. Like I said, I’m still not sold on all the charts especially when it boils to a chart for each spell. But the actual spell casting checks for clerics and wizards is great. You don’t know how many times you can cast that spell during a day. You might even blow it really badly. Cool and fun.
Despite the few things that I have reservations about, it was a good investment for the good old gaming library. Chances I won’t play it RAW but I’ll throw in all sorts of stuff for my home game. So get it while you can. From what I heard the first printing was sold out but more on the way.