Jun 132017
 

I ranted about elves before way back when but I still wanted a little extra something to make them more alien and just a bit different. Nor your tree hugging wild elf or that mysterious high/gray elf or whatever you want to call them. Somewhere in the bowels of the internet someone made the comparison of old D&D elves to Elric. I like that. Then this little idea popped into my brain that focuses on the standard fighter/magic-user type elf.

In ancient times, the elves make a pact with an ancient being whose name has been long lost. They wanted the power magic and immortality. The elves were granted both but not at the same time. The elves learned the power of magic and would each live for 1,000 years. They had magic but using would cost them years off their lives. The elves created an empire and rules the world for millennia but due to their arrogance and decadence their empire has crumbled. Many elves venture out into the mortal world out of boredom.

The Game Mechanics:
When the elf casts an arcane spell, roll 1d20. If the result is less than or equal to the spell’s level then elf permanently losses HP equal to the spell’s level.
And since I’m on a Dungeon Crawl Classics kick, there’s a little variation for those rules. Elves do not suffer from Corruption. Instead, any time a Corruption effect occurs, the elf loses permanently HP as above plus suffers the effects as if the character had Spellburned a number of points equal to the spell’s level (but doesn’t gain any bonus to the spell check). Additionally, Elves may voluntarily “Spellburn” HP at rate of 2/1 (1 HP=+2 bonus to the spell check). These HP are permanently lost.

Jun 102017
 

Like many grognards I took advantage of that OSR sale going on and I grabbed only a few things since most of the stuff that I wanted I had already bought. I even splurged and grabbed some hard copies. And yes. I am on a Dungeon Crawl Classics kick.

Purple Sorcerer Games is really noted for the Crawlers Companion. It’s tool that everybody who runs or plays DCC needs to download and use. I’ve heard awesome stuff about their adventures so I figured it’s about time that I grabbed a couple of their classics up and I’m not disappointed.
Escape from the Shrouded Fen is a 0-Level Funnel/1st Level Hex Crawl. Like so many great adventures, there aren’t any stock monsters in it. Everything the PC’s are going to face is going to just different enough that there will be surprises. Also, this is a really tough adventure even by DCC standards. That’s not a bad thing. While there is some very strong and obvious “Go this or else” signs, the PC’s still have the freedom to make those decisions and will probably suffer a horrible death. Some might consider that railroady but this is a DCC funnel. You rolled up those 0-Level’s to go out and try to make it the deadly business of Dungeon Crawling not go back to gong farming. With all that being said, if the PC’s chose the wrong path, ignore some obvious clues, and miss the subtle ones, then there’s probably going to be at least one TPK. But wait there’s more…

I also picked up the Sunken City Omnibus. I’ll admit that I haven’t had time to sit down and read Sunken City yet (I’m busy gathering my resources for impending Mutant Crawl Classics release) but I’ve heard nothing but good things about it. Here’s what’s cool about both of these. The mighty Purple Sorcerer throws in some cool and useful extras into the PDF’s. Handout’s. Extra notes. Write ups for extra things list Patrons. And paper mini’s. So what can I say other than “Way cool”.
I’m very pleased with these adventures. And yes I’ll be buying more. Til next time. Roll Dice. Have Fun. Kill Monsters. Take Their Stuff.

May 062017
 


Yep, another little house rule tweak that popped into my head for Dungeon Crawl Classics. It’s simple and can makes things a little more interesting.
Instead of the normal wizardly spell casting bonus of the character’s level, replace it with a Deed Die. Just look at the Fighter progression table to see what die type a wizard of equal level would get and there you go. This really underscores the chaotic nature of magic. That fifth level magic user rolls a one on the Deed Die and poorly on the d20. Well, tough luck.
Going along with the Deed Die theme, why not add in some Mighty Acts of the Arcane. Want a small side or special effect for that spell? GO FOR IT! And it works the same way as Mighty Deeds of Arms.
What about that Natural Twenty roll? For that the gets to roll and additional Deed Die and add that onto the total.
Now, this is just an idea and I haven’t play tested it and who knows somebody probably smarter and prettier than me has already thought of this idea. Heck, this idea will probably be tweaked and twisted a few times before it makes it to the table.

Apr 302017
 

No, not the post apocalyptic game by FGU. I see how you could think that since Mutant Crawl Classics is just around the corner. Nope. This is a little rant about about the my recent running of DCC. Now most of the things I’m to talk about are going to be old hat to folks who have plenty of DCC play time under their belt. Hopefully, this might help someone new to the game to get the most fun out it. I’d also like to throw out a big thank you to all cool folks of the G+ Dungeon Crawl Classics Community. One way to judge a game is by the communities that form around it.
Let’s talk about the little things you should have. As the judge, you’ll need the rule book (of course duh). Just to keep you sanity go ahead and pick up the Reference Book over on Lulu. That thing is soo handy. Do you “need” the funky dice? Not really. You can use the normal polyhedrals or the Crawler’s Companion (more on that later). Plus a spare printer cartridge to print out character sheets, spell tables and whatever else you’ll think you will need. Other than that just use whatever normal mini’s, maps, and what have you that you would in any other game.
For players, the list is almost identical. However, if the players don’t want to invest in a rule book(even the PDf). They don’t want to get funky dice. Then encourage, bribe, and shake your finger at them like an angry nanny to get them to use the Crawler’s Companion. Hey if they’re going to look at their smart phones, at least let be something related to the game you are playing.
Now this is, what I think, is the most important thing. The mindset. As player be prepared to have characters die. Don’t fear it. Don’t whine. Embrace it. Your character will (probably) not be a perfect hero with wonderful stats. Your character will not be min-maxed to the perfect (insert whatever class here). And just because of all those things, still have a connection with the character.
As a judge, you should be used to player characters coming and basically flipping the table when it comes to your laid plans and plots. Guess what? In DCC, the game will do that too. Don’t avoid it. Jump right in and change the world and the plot as the dice may land. Adapt and be creative on the spot. I know that ain’t easy and chances are you just might make a silly on the spot decision. Don’t worry. Roll with it. Also don’t feel bad about killing characters. It happens. Also, try to beat into the player’s head that they can use Luck. Really, my players hung on to their Luck like it was gold. Heck, the dwarf died because he chose to take his chances with damage rather than burning some Luck. Really, a first level character’s chances of surviving a 100 foot fall are pretty damned slim. A few points of Luck would have totally avoided that.
Now, I said I’d talk more about Crawler’s Companion. And here’s that rant. Use every freaking tool you can from Purple Sorcerer Games. From the Companion. To the Zero Level Character generator. Have your players (or do it yourself) print out a Grimoire. You’ll be thankful. And as I said. Get the Reference Book and put some bookmarks in it for those special pages. Or even buy the PDF and the core book and print out those pages you need and create your own. There’s a lot charts and tables for DCC, keep the ones you need handy and keep the game moving.
To sum it up. Be prepared. And be prepared to improvise.
While our little group is going for a change of pace and doing a Savage Worlds Space Opera game. I’m already coming up with some ideas for that Mutant Crawl Classics game. So stay tuned for a few rants on both of those.

Mar 122017
 


I don’t rant too much about Kickstarters unless it’s something that I’m really excited about. And this is one of them.
I absolutely love the Crawling Under a Broken Moon zines for DCC and getting updated versions of something of the stuff as well as some new stuff is just outright awesome. The only negative thing I can think of is that it doesn’t come out at the same time as Mutant Crawl Classics because I am so kitbashing those and already have a plan to start running MCC as soon as I can get my hands on it.
But anyway check the Kickstarter.