Sep 152014

A little work done over the weekend for Blasters & Blackholes. I didn’t get shops done. That one is giving a bit of headache. But instead I added in another class that’s been bouncing around inside my head. The Paragon, in a nutshell, is a sort of a catch all class. I made it up as sort of a cross between a Jedi, River Tam, and Paul Atreides.

So here you go. Blasters & Blackholes V3

Sep 042014


And here’s another update. Now with a few Psionic abilities and a slight re-working of the Psychic class. I’m throwing around some ideas for a new class and how to do ship combat in fun and exciting way. So stay tuned for that.

So here you go the current bleeding beta version of Blasters & Blackholes

Aug 142014

Another week and another update. This week I put everything together so far and did some minor changes. There’s a little tweak to starting Hit Points. Added an alternate skill system inspired by the “Saving Throws as Skills” mechanic. The lite and easy aliens. And very easy armor and weapons. Enjoy the PDF.
Blasters & Black Holes V1

Aug 042014

Yes, I know I’m behind in posting. Real life hasn’t been all that grand but you don’t come here to hear me whine.
Crazy aliens are hallmark for space opera and wanted a simple and flexible way to do it. There’s two really good systems out there. The system for Machinations of the Space Princess and X-plorers. Both are awesome. Now Machinations is a bit more complicated and I wanted something simpler. I gave myself one-page to do it. Yeah that was fun. But I think I hit on the key things as far as crunch goes when it comes to making an alien, cyborg, mutant, or robot. The little stuff doesn’t matter a +1 to AC is +1 to AC. Let the player define why and use it as inspiration for the fluff. The X-plorers version of aliens is pretty darned. Short and to the point and builds them as a class. I didn’t want to quite go that way but it serves as good inspiration.
So here you go. aliensv1
Things have been crazy like I said. Right now the “plan” is to hit up Weapons, Armor & Gear next. Then ships. And finally psychic abilities. This one is going to take me a while to get done. So I’m saving it for last. Once all this stuff is done in draft form and I have a chance to brainstorm a little more, it’s going to get mashed together. Then we’ll just see.

Jul 222014

If you’ve been following along, I just haven’t gotten this idea out of my head. Heck, even got a work title Blasters & Black Holes (maybe I’ll a neat graphic sometime).
Here’s a few notes thrown into something that others may find only slightly coherent. It’s been spell checked and that’s about it. This firmly based in many of my favorite retro-clones. Astute readers are going to see the fingerprints of Swords & Wizardry, Stars Without Number, X-Plorers, Lamentations of the Flame Princess, Machinations of the Space Princess, and Dungeon Crawl Classics.
Here’s the PDF of the Classes and some of the basic stuff: classesnstuffv1
I still have to do Aliens, Psionic Abilities, Weapons Armor & Gear, and Ships & Vehicles.
And bonus points to those who are really paying attention, I still might do a Savage Worlds hack of this too.