Swords & Wizardry is cool

When it comes to the OSR, everyone has their game of choice. Some choose the originals which are now available again. While others choose one of the many retroclones. Some go for a clone that most resemble the early editions of D&D. And yet others go for the ones that that pay homage and are influenced by the early games but still go off in their own direction. I’m one of them. That’s why if I have to choose one for my own home game, I go with Swords & Wizardry.
I’m in no way saying that any body is playing it wrong. No, don’t even go there. But here’s what I like S&W.
Ascending AC as an option. I really disliked the old descending AC. As a group when 2nd Edition was new, we house ruled in Ascending AC.
One Save to Rule Them All: Yes, just one Saving Throw. It may sound overly simplified but it’s a very hand and flexible mechanic that can used to also for Skills and Ability checks.
Easy to read Monster Stat blocks: I really have to admit, it’s one those things that as GM I find really annoying when you have to waste a bunch of time figuring out a stat block (Um..Pathfinder..?)
Free Form Rulings Not Rules: That’s really a key stone of OSR play. You don’t need everything spelled out in exacting detail.
Now you combine all these factors, you have a dandy set of rules ripe for house ruling and blending. I can easily pull simple ideas, adventures, spells and monsters from other games and apply them with little or no effort.
That’s why Swords & Wizardry is my clone of choice. Go ahead and check it out. You can find a free version of the Core Book here, pick up the Complete Version from Frog God Games or just read throw the online SRD.
Have fun. Roll dice. Kill Monsters. Take their stuff.

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