Race As Class?

Yeah, I may be opening up an age old debate here but it’s something that I’ve been thinking about. Race As Class. Love it or hate it?
I can see both sides of this debate. Not using Race as Class, let’s players have more freedom to play whatever they want. But Race as Class, definitely, gives non-human characters a more special feel other than being just funny looking humans. It makes them seem more different.
From a design stand point, it’s an OK starter to just have the “standard” Race as Class tweaks. Looking at you, Elf Fighter/Magic-User. But I think if carry this to logical conclusion. One of the best options would be to do a design that offers your standard quad of classes (Fighter, Magic-User, Cleric, and Thief) as specialized combinations for each non-human race. Even if you want to go with low hanging fruit, there might be easy way to do it. Just use the “advanced” classes (Ranger, Paladin, Monk, Druid) and make those specific Race as Class options. For example, there aren’t Human Druids in the world but all Elf “clerics” are Druids. Get the idea.?
Right now, this only a crazy thought bounding around inside my brain pan. But what the heck. Throw it out there and see what folks say.

2 thoughts on “Race As Class?”

  1. Got it and you are right I should have mentioned that in my post. ACKS is pretty good and has some really cool stuff in it.

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