<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for They Might Be Gazebos!</title>
	<atom:link href="http://theymightbegazebos.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://theymightbegazebos.com</link>
	<description></description>
	<lastBuildDate>Wed, 19 Jun 2013 14:41:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on The Dwarven Ricochet Hammer by Chuck</title>
		<link>http://theymightbegazebos.com/the-dwarven-ricochet-hammer/comment-page-1/#comment-256</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 19 Jun 2013 14:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=724#comment-256</guid>
		<description><![CDATA[And the monsters standing there with shocked looks on their faces.  Did they mean to do that?]]></description>
		<content:encoded><![CDATA[<p>And the monsters standing there with shocked looks on their faces.  Did they mean to do that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Dwarven Ricochet Hammer by wrathofzombie</title>
		<link>http://theymightbegazebos.com/the-dwarven-ricochet-hammer/comment-page-1/#comment-255</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Wed, 19 Jun 2013 14:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=724#comment-255</guid>
		<description><![CDATA[Very cool.  I dig.  I like the thought of the other players being wary of the use of this, for fear of it beaning them in the head.]]></description>
		<content:encoded><![CDATA[<p>Very cool.  I dig.  I like the thought of the other players being wary of the use of this, for fear of it beaning them in the head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on It&#8217;s Obscure RPG Appreciation Day! Space Patrol &amp; Dragon Quest by Chuck</title>
		<link>http://theymightbegazebos.com/its-obscure-rpg-appreciation-day-space-patrol-dragon-quest/comment-page-1/#comment-247</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Fri, 31 May 2013 00:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=711#comment-247</guid>
		<description><![CDATA[Like I said, DQ inspired a lot of my thoughts on D&amp;D.  Our youthful and pitiful attempts at play failed. Hey, we were young and screwed up the D&amp;D rules too.]]></description>
		<content:encoded><![CDATA[<p>Like I said, DQ inspired a lot of my thoughts on D&amp;D.  Our youthful and pitiful attempts at play failed. Hey, we were young and screwed up the D&amp;D rules too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on It&#8217;s Obscure RPG Appreciation Day! Space Patrol &amp; Dragon Quest by Sean Holland</title>
		<link>http://theymightbegazebos.com/its-obscure-rpg-appreciation-day-space-patrol-dragon-quest/comment-page-1/#comment-246</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Thu, 30 May 2013 21:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=711#comment-246</guid>
		<description><![CDATA[We played DQ for years, interesting and flexible system.  Still comb that magic system for inspiration.]]></description>
		<content:encoded><![CDATA[<p>We played DQ for years, interesting and flexible system.  Still comb that magic system for inspiration.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Killing them is easy&#8230; by Chuck</title>
		<link>http://theymightbegazebos.com/killing-them-is-easy/comment-page-1/#comment-243</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 22 May 2013 19:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=705#comment-243</guid>
		<description><![CDATA[No Probs, Hackslash. It&#039;s not so much engineer it so they just scrape by.  It&#039;s just more fun and challenging for me as a GM to really screw with them.  Also, this was a little rant for those GM&#039;s who judge their quality, creativity and self worth by killing characters and then having a big time ego trip about it.]]></description>
		<content:encoded><![CDATA[<p>No Probs, Hackslash. It&#8217;s not so much engineer it so they just scrape by.  It&#8217;s just more fun and challenging for me as a GM to really screw with them.  Also, this was a little rant for those GM&#8217;s who judge their quality, creativity and self worth by killing characters and then having a big time ego trip about it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Killing them is easy&#8230; by -C</title>
		<link>http://theymightbegazebos.com/killing-them-is-easy/comment-page-1/#comment-242</link>
		<dc:creator>-C</dc:creator>
		<pubDate>Wed, 22 May 2013 18:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=705#comment-242</guid>
		<description><![CDATA[I&#039;m afraid I have to respectfully disagree. 

I am an impartial adjudicator. I personally have no interest in trying to engineer things so that players just &quot;scrape by&quot; being beaten and near death.

The real joy, the real challenge, is for a player to have his character die, and have him take full culpability for that death as a result of his poor decision making. It&#039;s not the fault of the dice. It&#039;s not the fault of the DM. It&#039;s the player, making a choice without thinking about the consequence. 

To be clear, the challenge isn&#039;t having the players die due to their own malfeasance. They almost universally do that. It&#039;s to run your games and present situations that have them realize instantly upon the moment of their death, that it is they who are wholly responsible for their character&#039;s demise.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid I have to respectfully disagree. </p>
<p>I am an impartial adjudicator. I personally have no interest in trying to engineer things so that players just &#8220;scrape by&#8221; being beaten and near death.</p>
<p>The real joy, the real challenge, is for a player to have his character die, and have him take full culpability for that death as a result of his poor decision making. It&#8217;s not the fault of the dice. It&#8217;s not the fault of the DM. It&#8217;s the player, making a choice without thinking about the consequence. </p>
<p>To be clear, the challenge isn&#8217;t having the players die due to their own malfeasance. They almost universally do that. It&#8217;s to run your games and present situations that have them realize instantly upon the moment of their death, that it is they who are wholly responsible for their character&#8217;s demise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Killing them is easy&#8230; by Chuck</title>
		<link>http://theymightbegazebos.com/killing-them-is-easy/comment-page-1/#comment-241</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 21 May 2013 20:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=705#comment-241</guid>
		<description><![CDATA[True that.  I mainly play, oh whatever.]]></description>
		<content:encoded><![CDATA[<p>True that.  I mainly play, oh whatever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Killing them is easy&#8230; by chatty</title>
		<link>http://theymightbegazebos.com/killing-them-is-easy/comment-page-1/#comment-240</link>
		<dc:creator>chatty</dc:creator>
		<pubDate>Tue, 21 May 2013 19:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=705#comment-240</guid>
		<description><![CDATA[Word. I find that the more powerful the characters within the system, the harder it is to make them feel credibly threatened in a manner that doesn&#039;t actually mop the floor with them. I mainly play supers games, so your mileage may vary.]]></description>
		<content:encoded><![CDATA[<p>Word. I find that the more powerful the characters within the system, the harder it is to make them feel credibly threatened in a manner that doesn&#8217;t actually mop the floor with them. I mainly play supers games, so your mileage may vary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Henchmen &amp; Hirelings by Chuck</title>
		<link>http://theymightbegazebos.com/henchmen-hirelings/comment-page-1/#comment-238</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Thu, 16 May 2013 15:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=698#comment-238</guid>
		<description><![CDATA[Cool beans dude.]]></description>
		<content:encoded><![CDATA[<p>Cool beans dude.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Henchmen &amp; Hirelings by wrathofzombie</title>
		<link>http://theymightbegazebos.com/henchmen-hirelings/comment-page-1/#comment-237</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Thu, 16 May 2013 15:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=698#comment-237</guid>
		<description><![CDATA[That&#039;s roughly what I do (using DCC).

I also present this little bit of awesome for memorable hirelings:)
http://inplacesdeep.blogspot.com/2013/05/the-hell-is-wrong-with-this-guy.html]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s roughly what I do (using DCC).</p>
<p>I also present this little bit of awesome for memorable hirelings:)<br />
<a href="http://inplacesdeep.blogspot.com/2013/05/the-hell-is-wrong-with-this-guy.html" rel="nofollow">http://inplacesdeep.blogspot.com/2013/05/the-hell-is-wrong-with-this-guy.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
