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	<title>Comments for They Might Be Gazebos!</title>
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		<title>Comment on Grids. We don&#8217;t need no stinkin&#8217; grids by Chuck</title>
		<link>http://theymightbegazebos.com/grids-we-dont-need-no-stinkin-grids/comment-page-1/#comment-115</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=266#comment-115</guid>
		<description>Thanks for compliment but I&#039;m in the same boat with my aged grognard eyes and lack of time.  All of those are pre-painted minis.  Some standard D&amp;D mini&#039;s, others are Mage Knight, Dreamblade, Safari Ltd and Heroscape.</description>
		<content:encoded><![CDATA[<p>Thanks for compliment but I&#8217;m in the same boat with my aged grognard eyes and lack of time.  All of those are pre-painted minis.  Some standard D&amp;D mini&#8217;s, others are Mage Knight, Dreamblade, Safari Ltd and Heroscape.<br />
<span class="cluv">Chuck recently posted..<a class="14abb937b2 115" href="http://www.grogtard.com/kingmaker-were-going-to-rip-off-your-army-beat-you-to-death-with-it/">Kingmaker: We&#8217;re going to rip off your army &#038; beat you to death with it</a><span class="heart_tip_box"><img class="heart_tip u 115" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheartplus.gif"/></span></span></p>
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		<title>Comment on Grids. We don&#8217;t need no stinkin&#8217; grids by tenkar</title>
		<link>http://theymightbegazebos.com/grids-we-dont-need-no-stinkin-grids/comment-page-1/#comment-114</link>
		<dc:creator>tenkar</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=266#comment-114</guid>
		<description>Very cool pics!

The miniature paints jobs rock too.  Alas, I lack the patience (or the time) to paint these days, and I&#039;m sure when I finally have the time I won&#039;t be able to see the dtails to paint them ;)</description>
		<content:encoded><![CDATA[<p>Very cool pics!</p>
<p>The miniature paints jobs rock too.  Alas, I lack the patience (or the time) to paint these days, and I&#8217;m sure when I finally have the time I won&#8217;t be able to see the dtails to paint them <img src='http://theymightbegazebos.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on So How Many Classes Do We Need? by 1d30</title>
		<link>http://theymightbegazebos.com/so-how-many-classes-do-we-need/comment-page-1/#comment-113</link>
		<dc:creator>1d30</dc:creator>
		<pubDate>Fri, 03 Feb 2012 22:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=257#comment-113</guid>
		<description>I think D&amp;D&#039;s classes are a good start. They&#039;re the basic ones. They describe a very World of Greyhawk game setting. But if you have a different setting, such as an Arabian or Greek or Italian Reniassance or Viking or whatever, you should have a complete set of different classes. 

No Fighter. No Thief. 

That way, when everyone rolls up characters, and they interact with NPCs, everything from the ground up has a different flavor. 

Similarly, the monsters in 1E MM are fine for Greyhawk, and act as a good base for other settings, but you can probably only use about 3/4 of them in any other setting. And you SHOULD replace almost every single one. This can be just a reskin, but as you go you&#039;ll probably come up with cool ideas for special abilities and weaknesses. 

Same with magic items. D&amp;D steals a lot of magic items from various mythological sources, but I bet you can go through the 1E DMG magic item lists and pick out the ones that best represent an Arabian setting, and then expand upon those. Reskin anything else. 

The end result will be a big binder full of classes, maybe 6 or 7 per setting, multiplied by maybe a dozen settings. At some point your players will want to just pick from the big list of classes. Here is where class-based games break down: new players are paralyzed by indecision and even experienced players spend too much time picking a class. 

Yes you can get an assassin by multiclassing F/T. But you still don&#039;t actually have an assassin: there&#039;s no poison skill, no languages, no assassination roll. The reason different classes are desirable is because they each have different special abilities. Multiclassing just gives you the special abilities of a couple classes - salad-like, not soup-like. 

An alternative is a skill-based game. Reject classes. But then you lose the goodness of classes: ease of advancement, ability to define a character simply: Elf F3. B/X strips that down further: Elf3. 

And I think either way is fine. A profusion of classes, for people who don&#039;t mind just picking something and hitting the road. Choose your skills and customize, for people who really want to make a snowflake. I like both, and I don&#039;t like them. The search continues.</description>
		<content:encoded><![CDATA[<p>I think D&amp;D&#8217;s classes are a good start. They&#8217;re the basic ones. They describe a very World of Greyhawk game setting. But if you have a different setting, such as an Arabian or Greek or Italian Reniassance or Viking or whatever, you should have a complete set of different classes. </p>
<p>No Fighter. No Thief. </p>
<p>That way, when everyone rolls up characters, and they interact with NPCs, everything from the ground up has a different flavor. </p>
<p>Similarly, the monsters in 1E MM are fine for Greyhawk, and act as a good base for other settings, but you can probably only use about 3/4 of them in any other setting. And you SHOULD replace almost every single one. This can be just a reskin, but as you go you&#8217;ll probably come up with cool ideas for special abilities and weaknesses. </p>
<p>Same with magic items. D&amp;D steals a lot of magic items from various mythological sources, but I bet you can go through the 1E DMG magic item lists and pick out the ones that best represent an Arabian setting, and then expand upon those. Reskin anything else. </p>
<p>The end result will be a big binder full of classes, maybe 6 or 7 per setting, multiplied by maybe a dozen settings. At some point your players will want to just pick from the big list of classes. Here is where class-based games break down: new players are paralyzed by indecision and even experienced players spend too much time picking a class. </p>
<p>Yes you can get an assassin by multiclassing F/T. But you still don&#8217;t actually have an assassin: there&#8217;s no poison skill, no languages, no assassination roll. The reason different classes are desirable is because they each have different special abilities. Multiclassing just gives you the special abilities of a couple classes &#8211; salad-like, not soup-like. </p>
<p>An alternative is a skill-based game. Reject classes. But then you lose the goodness of classes: ease of advancement, ability to define a character simply: Elf F3. B/X strips that down further: Elf3. </p>
<p>And I think either way is fine. A profusion of classes, for people who don&#8217;t mind just picking something and hitting the road. Choose your skills and customize, for people who really want to make a snowflake. I like both, and I don&#8217;t like them. The search continues.<br />
<span class="cluv">1d30 recently posted..<a class="b38fd49275 113" rel="nofollow" href="http://1d30.wordpress.com/2012/02/03/the-grey-and-wolves/">The Grey and Wolves</a><span class="heart_tip_box"><img class="heart_tip u 113" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on A Little Twist on Saving Throws by Lum</title>
		<link>http://theymightbegazebos.com/a-little-twist-on-saving-throws/comment-page-1/#comment-112</link>
		<dc:creator>Lum</dc:creator>
		<pubDate>Thu, 02 Feb 2012 23:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=264#comment-112</guid>
		<description>When I started gaming as a kid we never used Saving Throws (It was just to big of a pain in the ass to write them on our character sheets I guess)  So we always rolled under the appropriate stat on a D20 instead.  I&#039;ve been trying to use Saving Throws more recently in various ways.  Here&#039;s one:
http://builtbygodslongforgotten.blogspot.com/2011/11/peoples-republic-of-saving-throws.html

Using stats just seems natural to me though.</description>
		<content:encoded><![CDATA[<p>When I started gaming as a kid we never used Saving Throws (It was just to big of a pain in the ass to write them on our character sheets I guess)  So we always rolled under the appropriate stat on a D20 instead.  I&#8217;ve been trying to use Saving Throws more recently in various ways.  Here&#8217;s one:<br />
<a href="http://builtbygodslongforgotten.blogspot.com/2011/11/peoples-republic-of-saving-throws.html" rel="nofollow">http://builtbygodslongforgotten.blogspot.com/2011/11/peoples-republic-of-saving-throws.html</a></p>
<p>Using stats just seems natural to me though.</p>
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		<title>Comment on Still One Week Left by Chuck</title>
		<link>http://theymightbegazebos.com/still-one-week-left/comment-page-1/#comment-111</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Thu, 02 Feb 2012 01:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=248#comment-111</guid>
		<description>And I have a winner.  Just waiting for confirmation.</description>
		<content:encoded><![CDATA[<p>And I have a winner.  Just waiting for confirmation.</p>
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		<title>Comment on The  &#8220;It Only Takes 20&#8243; Challenge by Lugh</title>
		<link>http://theymightbegazebos.com/the-it-only-takes-20-challenge/comment-page-1/#comment-110</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=251#comment-110</guid>
		<description>FWIW, I posted my choice of 20 monsters. It was both easier and harder than I expected.

http://divisionnihil.blogspot.com/2012/02/take-20-creating-constrained-setting.html</description>
		<content:encoded><![CDATA[<p>FWIW, I posted my choice of 20 monsters. It was both easier and harder than I expected.</p>
<p><a href="http://divisionnihil.blogspot.com/2012/02/take-20-creating-constrained-setting.html" rel="nofollow">http://divisionnihil.blogspot.com/2012/02/take-20-creating-constrained-setting.html</a><br />
<span class="cluv">Lugh recently posted..<a class="9f12c5a9bb 110" rel="nofollow" href="http://divisionnihil.blogspot.com/2012/02/take-20-creating-constrained-setting.html">Take 20: Creating a constrained setting</a><span class="heart_tip_box"><img class="heart_tip u 110" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on So How Many Classes Do We Need? by Chuck</title>
		<link>http://theymightbegazebos.com/so-how-many-classes-do-we-need/comment-page-1/#comment-109</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=257#comment-109</guid>
		<description>Once again, thanks. I&#039;ve seen anywhere between 1 and 6 classes with a happy medium of around 3 to 4.  Like I said before some it will depend on the particular setting especially when it comes to spellcasters.</description>
		<content:encoded><![CDATA[<p>Once again, thanks. I&#8217;ve seen anywhere between 1 and 6 classes with a happy medium of around 3 to 4.  Like I said before some it will depend on the particular setting especially when it comes to spellcasters.<br />
<span class="cluv">Chuck recently posted..<a class="4c0e62d98c 109" href="http://www.grogtard.com/why-fantasy/">Why Fantasy?</a><span class="heart_tip_box"><img class="heart_tip u 109" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheartplus.gif"/></span></span></p>
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		<title>Comment on So How Many Classes Do We Need? by Lugh</title>
		<link>http://theymightbegazebos.com/so-how-many-classes-do-we-need/comment-page-1/#comment-108</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Wed, 01 Feb 2012 14:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=257#comment-108</guid>
		<description>For bare bones, I go with True20&#039;s model of three: Warrior, Adept, and Expert. You can be good at fighting, good at magic, or good at skills. The Expert covers all sorts of thieves, but also covers social monsters and non-magical sage types.

Also, I&#039;m not sure if you intended it, but your proposal of &quot;a ranger [is] just a fighter who knows how to live off the land&quot; is pretty much exactly the paradigm that 2e went with. Four core classes, and a small selection of sub-classes. Personally, I much prefer going with a handful of core classes and making the other classes essentially codified multi-class options. I.e., a paladin is just a specific fighter/cleric, a bard is a specific thief/mage.</description>
		<content:encoded><![CDATA[<p>For bare bones, I go with True20&#8242;s model of three: Warrior, Adept, and Expert. You can be good at fighting, good at magic, or good at skills. The Expert covers all sorts of thieves, but also covers social monsters and non-magical sage types.</p>
<p>Also, I&#8217;m not sure if you intended it, but your proposal of &#8220;a ranger [is] just a fighter who knows how to live off the land&#8221; is pretty much exactly the paradigm that 2e went with. Four core classes, and a small selection of sub-classes. Personally, I much prefer going with a handful of core classes and making the other classes essentially codified multi-class options. I.e., a paladin is just a specific fighter/cleric, a bard is a specific thief/mage.<br />
<span class="cluv">Lugh recently posted..<a class="8ff31cfd48 108" rel="nofollow" href="http://divisionnihil.blogspot.com/2012/01/encyclopedia-magica-acorn-of-wo-mai.html">Encyclopedia Magica: The Acorn of Wo Mai</a><span class="heart_tip_box"><img class="heart_tip u 108" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on So How Many Classes Do We Need? by richard</title>
		<link>http://theymightbegazebos.com/so-how-many-classes-do-we-need/comment-page-1/#comment-107</link>
		<dc:creator>richard</dc:creator>
		<pubDate>Wed, 01 Feb 2012 11:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=257#comment-107</guid>
		<description>awesome: someone else said &quot;nothing but fighters&quot; before me. It works for Carcosa (which strictly has 2 classes, but there&#039;s no mechanical reason for sorcerers to remain a separate class from &quot;Carcosans.&quot;</description>
		<content:encoded><![CDATA[<p>awesome: someone else said &#8220;nothing but fighters&#8221; before me. It works for Carcosa (which strictly has 2 classes, but there&#8217;s no mechanical reason for sorcerers to remain a separate class from &#8220;Carcosans.&#8221;</p>
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		<title>Comment on So How Many Classes Do We Need? by Chuck</title>
		<link>http://theymightbegazebos.com/so-how-many-classes-do-we-need/comment-page-1/#comment-106</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 31 Jan 2012 22:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://theymightbegazebos.com/?p=257#comment-106</guid>
		<description>Let&#039;s not forget that it also depends on the game world too. Especially when it come to spell casters.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget that it also depends on the game world too. Especially when it come to spell casters.<br />
<span class="cluv">Chuck recently posted..<a class="0cc9e6fef4 106" href="http://www.grogtard.com/why-fantasy/">Why Fantasy?</a><span class="heart_tip_box"><img class="heart_tip u 106" alt="My Profile" style="border:0" width="16" height="14" src="http://theymightbegazebos.com/wp-content/plugins/commentluv/images/littleheartplus.gif"/></span></span></p>
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