Magic Research should be interesting and just a tad dangerous. Whatever system you use for magical research is up to you. These little charts are for when things go wrong. Very wrong. Which chart to use: Roll 1d20 + the researcher’s level. If the roll is over 15 then roll on Chart 2. Collateral Damage: [...]
One of the things that makes combat more interesting is when characters do something besides stand there toe to toe until somebody runs out of Hit Points. I’ve bee playing Pathfinder a lot in the past years. Heck, our group has playing is since the open beta test. I still remember how everyone loved the [...]
There’s a little RPG blog meme that started last month (Thanks to Mike at Wrath of Zombie and Anarkeith at Telluric Currents). So I’ve been busy getting this blog off ground but it is a great place to start. I’ve dubbed my Frankengame Home Brew Hack and most of the notes have been moved over [...]
I posted earlier this week about the D&D Death Tax when I was talking about our Kingmaker campaign and this got me thinking about Raise Dead. Let’s face it. In you standard D&D style game, it just becomes a minor financial burden once you reach a certain level. Knowing that it will just cost a [...]
When I started to think about skills for the Home Brew Hack, I looked at a lot of games. The modern system used by Pathfinder/3.X, 4th Ed and Star Wars Saga Edition, Swords & Wizardry and the Castles & Crusades just to name a few. But this was a case where I decided simpler was [...]




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