Two of my favorite cousins of the world’s most popular fantasy role playing gamer are Swords & Wizardry and Castles & Crusades. And the neatest thing are the Saving Throws. Swords & Wizardry boils it down to its most simple. One Save to rule them all. Modified by class, race and level. You get better [...]
Yeah, it’s time I make this confession. Every since I’ve started playing the mechanics behind clerics have struck me as wrong. I can fully get behind the concept of the armored warrior-priest that’s no problem. It’s the spell casting that gets me. Here’s how it works out in my crazy little mind. Cleric prays, “Oh [...]
Magic Research should be interesting and just a tad dangerous. Whatever system you use for magical research is up to you. These little charts are for when things go wrong. Very wrong. Which chart to use: Roll 1d20 + the researcher’s level. If the roll is over 15 then roll on Chart 2. Collateral Damage: [...]
One of the things that makes combat more interesting is when characters do something besides stand there toe to toe until somebody runs out of Hit Points. I’ve bee playing Pathfinder a lot in the past years. Heck, our group has playing is since the open beta test. I still remember how everyone loved the [...]
There’s a little RPG blog meme that started last month (Thanks to Mike at Wrath of Zombie and Anarkeith at Telluric Currents). So I’ve been busy getting this blog off ground but it is a great place to start. I’ve dubbed my Frankengame Home Brew Hack and most of the notes have been moved over [...]





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