Category Archives: News, Rants & Reviews

DCC Aftermath

No, not the post apocalyptic game by FGU. I see how you could think that since Mutant Crawl Classics is just around the corner. Nope. This is a little rant about about the my recent running of DCC. Now most of the things I’m to talk about are going to be old hat to folks who have plenty of DCC play time under their belt. Hopefully, this might help someone new to the game to get the most fun out it. I’d also like to throw out a big thank you to all cool folks of the G+ Dungeon Crawl Classics Community. One way to judge a game is by the communities that form around it.
Let’s talk about the little things you should have. As the judge, you’ll need the rule book (of course duh). Just to keep you sanity go ahead and pick up the Reference Book over on Lulu. That thing is soo handy. Do you “need” the funky dice? Not really. You can use the normal polyhedrals or the Crawler’s Companion (more on that later). Plus a spare printer cartridge to print out character sheets, spell tables and whatever else you’ll think you will need. Other than that just use whatever normal mini’s, maps, and what have you that you would in any other game.
For players, the list is almost identical. However, if the players don’t want to invest in a rule book(even the PDf). They don’t want to get funky dice. Then encourage, bribe, and shake your finger at them like an angry nanny to get them to use the Crawler’s Companion. Hey if they’re going to look at their smart phones, at least let be something related to the game you are playing.
Now this is, what I think, is the most important thing. The mindset. As player be prepared to have characters die. Don’t fear it. Don’t whine. Embrace it. Your character will (probably) not be a perfect hero with wonderful stats. Your character will not be min-maxed to the perfect (insert whatever class here). And just because of all those things, still have a connection with the character.
As a judge, you should be used to player characters coming and basically flipping the table when it comes to your laid plans and plots. Guess what? In DCC, the game will do that too. Don’t avoid it. Jump right in and change the world and the plot as the dice may land. Adapt and be creative on the spot. I know that ain’t easy and chances are you just might make a silly on the spot decision. Don’t worry. Roll with it. Also don’t feel bad about killing characters. It happens. Also, try to beat into the player’s head that they can use Luck. Really, my players hung on to their Luck like it was gold. Heck, the dwarf died because he chose to take his chances with damage rather than burning some Luck. Really, a first level character’s chances of surviving a 100 foot fall are pretty damned slim. A few points of Luck would have totally avoided that.
Now, I said I’d talk more about Crawler’s Companion. And here’s that rant. Use every freaking tool you can from Purple Sorcerer Games. From the Companion. To the Zero Level Character generator. Have your players (or do it yourself) print out a Grimoire. You’ll be thankful. And as I said. Get the Reference Book and put some bookmarks in it for those special pages. Or even buy the PDF and the core book and print out those pages you need and create your own. There’s a lot charts and tables for DCC, keep the ones you need handy and keep the game moving.
To sum it up. Be prepared. And be prepared to improvise.
While our little group is going for a change of pace and doing a Savage Worlds Space Opera game. I’m already coming up with some ideas for that Mutant Crawl Classics game. So stay tuned for a few rants on both of those.

Meet the Band

Because it’s Dungeon Crawl Classics thing to do. So after a few sessions and many PC deaths here’s the motley crew of murder hobos.

Wedge: A warrior with a demon-possessed sword, a magical beserker cloak and a low Will Save. Yeah, things will end well with that one.

Gorgon: Shaman turned thief. If you ain’t sneaking, back stabbing, and looting the placer. You ain’t having fun.

Elle The Cleric of Cthulhu: Maybe I’ll heal you tomorrow, Cthulhu willing.

Boulder The Dwarf: He ain’t that great at fighting or much else but he’s really good at not getting himself killed.

And one more. Either a cleric but probably a wizard. Not sure, the player didn’t make it to the last game.

And yep they’re murder hobos. The finale of Doom of the Savage King: Set the Jarl’s house on fire and kill every body who runs out. Good plan except when people start running into a burning building during the fight to loot the place. We ended the session with the PC’s hightailing out of town and off to their misadventure.

A Little Dungeon Crawl Classics Rant

I’ve still been able to keep swinging away at my DCC campaign at the FLGS and a few things came to mind about some things that I’ve really grown to like about the game.
Dungeon Crawl Classics is an awesome game. It’s solid and simple. While some disagree whether it truly is an OSR game, it’s close enough in feel and mechanics for me. Sure there’s page flipping when a spell is cast or there’s a crit or a fumble but these times are where the game really shines. In the sales blurb for a lot of games, there’s a plug that reads something like “the rules don’t interfere with the game”. You know things like not having the Walk and Chew Gum Feat (looking at you 3.x/Pathfinder). The rules for DCC don’t interfere with the game. They participate. It’s like having an extra GM and/or player at the table. Let me explain.
One of the player’s characters became a cleric. The character is Neutral. So I said of hand, “You could be a cleric of Cthulhu.” And the player jumped at the chance. Through the adventure (We’re playing Doom of the Savage King) The Elf went down. The cleric got there in time heal but nope. Disapproval. Later the dwarf was injured. Lay on hands. Nope. Disapproval. Again, heal the dwarf. Cthulhu says, “Hell no!” Disapproval. We get the point. Cthulhu doesn’t like demihumans. So here’s the setting house rule. Demihumans count as opposed alignment for clerics of Cthulhu. The rules helped add something interesting to the game.
While I’m on a little rant about there’s another one I’ve been using (lifted from Lamentations of the Flame Princess). No Weapon Proficiencies. Now I might add a penalty if a halfling tries to swing around a great sword. And I haven’t even mentioned this to players. Just letting them use whatever weapon they want. Fighters are already way better at fighting so it really doesn’t make any difference. Plus it makes for a neat story when it’s the Magic-User who takes out the big bad with a crit while wielding a hand axe. Yep, that happened last game session. It was a good thing too. The fighter couldn’t make the game. The dwarf couldn’t hit anything. And that Wizard was out of spells. That little quirk of fate made that fight just a little more memorable.
Remember folks. Have Fun. Roll Dice. Kill Monsters. Take Their Stuff.

Black Pudding is Awesome Pudding

Yes, things are busy and this has already made the rounds. But I’m throwing it out there again because it’s just awesome.
Black Puddings No 1 and No 2 and great little OSR zines from J.V. West. Each issue is filled with quirky classes, NPC’s, Monsters, Magic Items, well pretty much a little bit of everything, even some cool stylized OSR character sheets.
Why do I like these so much? They’re quirky. Like I already said. They’re tongue in cheek and take things all too serious and grim dark. But I suppose you could take things that way if wanted. And they are Pay What You Want. Even more bonus. These are all things that hit the perfect chord in my cheap grognard heart. They are just plain fun and just odd enough to keep players guessing.
So there. Yep they are worth checking out.

Guardians of the Galaxy 2. Hell’s YEAH!

Yes, I’m late to rant about this one. But hell’s yeah. I really loved the first movie. I liked it better than Force Awakens. And like a few others(like here, here and here) thought it was best the damned Farscape movie ever. Which again isn’t a bad thing. Because I love Farscape.
farscape-guardians
With all that bouncing around inside my head, the old hankering to run a Space Opera game is in the back of my mind. I know that Dungeon Crawl Classics is up next and that is going to be a blast. But heck I’m the sort of person that always has too many irons in the fire. To honest, I still don’t know what freaking system to use. The top contenders are of course: White Star (kit bashed with a few other OSR SF games). Savage Worlds, and the good old d6 system. Who knows may get a really wild hair and try to create some sort DCC space opera thing if the up coming campaign world really well. Time will tell. Now back to prepping for DCC.
Oh yeah and if you haven’t seen the trailer. Here you go!