It’s Halloween time and that means all sorts of cheap finds. There’s the Skeleton Army that’s going around and these’ have been doing around too. I don’t remember where I saw them first. Not sure if it was Facebook or G+ but I finally found some at the local Dollar Tree. Now, interesting things. They weren’t with the rest of the Halloween stuff but with the toys. So you might need to check depending.
As you can see below, they are bigger than your standard 25mm mini’s. But then for just $1, you get 10 zombies (some appear in modern attire). two tombstones, and two zombie dogs. Not a bad. I’m starting to get a good collection of these oversized mini’s at dirt cheap prices.
Here they are pictured with some of the skeletons, some standard scale mini’s and one of the Mythic Bucket mini’s.
If you aren’t listening to the Glowburn Podcast, you should. Any last episode had mention of doing a random Wasteland Weather table. I left things like duration and some of the specific effects up to the individual judges. I know you’re smart and you can deal with it. Oh and it uses one of those funky d30’s.
A little slow on getting this one posted but here’s what I gave the player characters for mounts. They had to earn them thought.
Psychic Riding Cockroaches These large beast scurry about the wastelands in small herds of 3d6 creatures. They are generally non-aggressive and tend to flee at the first sign of any danger. Legends say that the strong willed can tame the beasts and use them as mounts.
Init: +2; AC: 11; Atk: +1; DMG: 1d3 Action Die: 1d20; HP: 20; Saves: Fort: +4, Ref: +2, Will: +2
Special: For their action, a character may attempt to form a psychic bond with a cockroach and turn it into a loyal (as loyal as a cockroach can get) mount. The character must be within 3 feet of the roach and succeed on a DC: 14 Will Save. On a failure, the roach gets a free attack on the player. If the player rolls a Natural 1 then interesting things happen then a psychic resonance effect occurs. The cockroach squeals and it’s head explodes causing 1d6 damage to the character (DC 10 Reflex Save for Half Damage) Also, the character must make a DC 10 Fort Save. If the successful then the character has a splitting headache (-2 to all rolls) for the next 2d6 hours. If the Fort Save fails the following happens. If the character is a Mutant, Plantient, or Manimal then they immediately gain the Taller and Carapace mutations. If the character is a Pure Strain Human then the character is transformed into a Manimal, Subtype Cockroach.
So here’s another deal that I grabbed up last week over on Amazon as an “Add-On Item, Arena of the Planeswalkers Shadows Over Innistrad Game for only about $7. I admit I have zero interest in the game itself. But after a little Google Fu, there’s about twenty mini’s in there and for $7 I couldn’t pass it up. Sure only five of them are prepainted and they do have the larger Heroscape bases but they are still 25/28 mm scale.
You can see the larger bases above. Plus I mentioned Heroscape. Well you get a few more compatible plastic tiles, a cardboard hex map, a shiny new d20, those odd Heroscape dice, various game pieces, and three of these neat stands that would make cool flying bases.
All in all. I consider it a pretty good steal. And other games in the series are currently at massive discounts on Amazon.
I had great time this last Saturday. I stopped by the FLGS to sit in on a little demo game of Pyramid of the Lost King with its creator Johua De Santo. So what the heck is Pyramid of the Lost King? It’s a cool sandbox for OSR games. It’s specifically written for Swords & Wizardry (Man, it has been too long since I’ve done anything with S&W.) but if you been around the OSR scene for even a little bit it’s easy to convert to the system of your choice. It’s also part of the Lands of Usarm series of adventures.
So what do you get in this 100 page book? Well, quite literally a desert sandbox. You’ve got an overview of the area. A city (Basq). Adventure hooks galore. Random encounters. Some really cool monsters. Three dungeons (The Charnel Keep, Temple of the Fallen Good, and (of course) Pyramid of the Lost King) plus some mini adventures just in case the DM needs something quick.
I like to keep my rants spoiler free. But here’s what I plan doing with it. It’d be a great start in creating the yet-to-be-named southern continent on the World of Zoong (which is my go to DCC/OSR/D&D world). In my little mind, this would be prefect addition for Crypts & Things. Pyramid of the Lost King has a really good Weird Fantasy/Sword & Sorcery vibe going for it without getting so weird that it’s totally alien. Greedy scheming merchants. Caravans. Lost ruins in the desert. Raiders. Mysterious ancient relics and monuments. Cults. You’re smart. You get the idea.
Like I said, I like to keep my rants about adventures as spoiler free as possible. So I won’t go into the details of the adventures. But this does got a thumbs and place in the queue to throw some unwary adventurers.
Go ahead and check out Pyramid of the Lost King over at RPGNow.