May 242017
 

This one started going around on G+ last week and even made the migration over to Facebook. So a bucket of mini’s and stuff for just under $10. I had to give it chance.
Here’s the gang of mini’s. I think the distribution is random because I got a bunch of the Legolas clones. But I got at least 4 or 5 of each coming to just over 40 miniatures.

So what do you get? Well, there’s the dragon, an elf, a female rogue/ranger with two swords, a Conan type guy, a berserker/warrior/Dwarf?, a stumpy handed orcd and two types of female sorceresses (one looks kind of evil). As you can see they are bigger than your standard D&D type 25/28 mm mini.

And here we go again.

And just like those commercials on TV. But wait there’s more. You get some terrain tidbits too. A couple of pillars with shields. A bridge. Some various rocks. A tombstone. A circular thing (magic circle) with odd things for flair. And a bunch of candles. On the site it shows trees but I didn’t get any.

Overall, I’d say it was pretty good haul for some cheap mini’s and swag. I saw prices of like $30 on Amazon and if my research is correct the reason for that is that these are a Toys R Us exclusive. Like I said you can grab them up for less than there and here’s the link.

May 212017
 

Like many I can’t wait to get my mutated little paws on Mutant Crawl Classics. And you’d be right on target if you were thinking I’d start kitbashing right off the bat.
Primarily, I’m loot stuff from Crawling Under A Broken Moon (and the upcoming Umerica Survival Guide). But of course there’s even more good stuff out there namely Crawljammer and Hubris.
So to start things going, I did a little alternate starting occupations table. Yes, this is still very much the beta version and it’ll probably get changed when I start running MCC (probably soon after the PDF gets released to Kickstarter backers). So there will changes as inspiration strikes. But here’s the first draft. Enjoy.
MCC Occupations

May 142017
 

I has the wild urge to make a very small character sheet for Swords & Wizardry. My main inspiration was the 0 level sheets from DCC. So roughly index card sized, four sheets per page, and as flexible as possible (Just put in whatever is right for the character under the “Notes” part). I also designed around may own personal tastes. I’m one of those weirdos who likes ascending AC so no little To-Hit Chart. May you find it useful.
Swords and WizardY Index Card Sheet

May 092017
 

Well that Savage Worlds Space Opera game got off the ground last week. (No pun intended.) Here’s what the players came up with: And sorry the silly GM left his notes laying about so I forgot most of the PC’s names.
Tyler Titanic AKA TyTi: That’s the ship. I went ahead and gave them light freighter that in no way has ever been used for smuggling.
The no nonsense bounty hunter and pilot with a few enemies and a few connections.
The beautiful Katana-Wielding Rebel (or Terrorist depending on your point of view) who likes to blow things up.
A deep space salvage expert who also happens to really good ar gunnery and probably not a pirate.
The ray gunslinging guy who sounds like Batman.
The crazy SPACE GOBLIN! engineer. And yes it is spelled SPACE GOBLIN!
And Nut who is not Groot.
The party got hired to find out why a supply ship has gone missing on its run to a remote gas mining outpost orbiting a gas giant. I hate doing whole sessions write ups but here’s the highlights of the session. As a GM I kit bashed a couple of Savage One Sheets for the adventure (Routine Extermination for FEAR Agent and Ghost in the Machine for Last Parsec) and I’ll try to keep this spoiler free.
The group miscalculated their hyperjump and ends up running out of food four days before they get to their destination. So yeah the party is in deep space and no food.
The stations is overrun with rogue killer robots and the crew (except for some blood and a finger that the SPACE GOBLIN! ate) were missing. They blast their way thru a bunch of bots with no problem until they get to the main processing chamber. There they find a huge bot, building more bots and doing something else but they just aren’t sure what. This fight is pretty bloody for the player characters with about half the party having at least one wound. The Rebel Bomb Maker (who is not a Terrorist) decides to throw a bomb this goes very badly and doesn’t even detonate and lands way off target (Read way too close to the PC’s). The bomb does go off when they finish off the big bot which explodes on it’s own thus causing the bomb to go off. This rips a huge hole in the floor and half the party gets banged up even more and starts falling down the umbilical used by the miners skim gas from the planet’s upper atmosphere. And that’s where we ended the session.

May 062017
 


Yep, another little house rule tweak that popped into my head for Dungeon Crawl Classics. It’s simple and can makes things a little more interesting.
Instead of the normal wizardly spell casting bonus of the character’s level, replace it with a Deed Die. Just look at the Fighter progression table to see what die type a wizard of equal level would get and there you go. This really underscores the chaotic nature of magic. That fifth level magic user rolls a one on the Deed Die and poorly on the d20. Well, tough luck.
Going along with the Deed Die theme, why not add in some Mighty Acts of the Arcane. Want a small side or special effect for that spell? GO FOR IT! And it works the same way as Mighty Deeds of Arms.
What about that Natural Twenty roll? For that the gets to roll and additional Deed Die and add that onto the total.
Now, this is just an idea and I haven’t play tested it and who knows somebody probably smarter and prettier than me has already thought of this idea. Heck, this idea will probably be tweaked and twisted a few times before it makes it to the table.