Mar 282017
 

I know I haven’t been blogging or even interacting much online as of late. Things have been crazy at the day job plus there’s a few curve balls that real life has thrown at my head. So let’s take what we can get. But there’s much gaming a foot. As I’ve ranted before I’m currently running some Dungeon Crawl Classics at the FLGS but I’ve got plans for those folks in the future.
Next up is the Savage Worlds Space Opera game. It’s doesn’t even have a name but I’ve already thrown some ideas up here and some more will coming in the near future.
After that it’s back to DCC sort of. The plan is as soon as get my hands and brain around Mutant Crawl Classics that will start up. I have not idea how long that will run but I want to be for a while and it should be pretty darned fun.
After that it’s to hit up a good old OSR style game and see where that idea takes me.
I’m still around just not online as much as I would like. Things should get better next month. He says hoping he doesn’t curse himself.

Mar 142017
 

It’s been a long time since I messed around with Savage Worlds. Well, here’s the first alien race for player characters.
Imagine a cross between a monkey and an iguana with a sick sense of humor, warped knack for technology and a love of money. Then you have the Gremlox.
Gremlox Ingenuity: Gremlox gain a +1 bonus to Repair skill rolls. However, any other character (including other Gremlox) have a -2 penalty to attempt to repair or maintain that equipment.
Tough Little Bugger: Gremlox have -1 Toughness but also have the Hardy Edge.
Gremlox Technology: Gremlox love gadgets and tinker around with “new and improved” ideas. They are the only race with the AB (Weird Science)*
Greedy (minor)
Quirk (Sick Practical Joker)
*It may sound strange to use Weird Science in a space opera game since there’s already so much technology. But unstable nature of Weird Science and those possible Glitches make it perfect pulpy fit.
There will be more on the way and some house rules too.

Mar 122017
 


I don’t rant too much about Kickstarters unless it’s something that I’m really excited about. And this is one of them.
I absolutely love the Crawling Under a Broken Moon zines for DCC and getting updated versions of something of the stuff as well as some new stuff is just outright awesome. The only negative thing I can think of is that it doesn’t come out at the same time as Mutant Crawl Classics because I am so kitbashing those and already have a plan to start running MCC as soon as I can get my hands on it.
But anyway check the Kickstarter.

Mar 112017
 

I don’t always post session summaries but this one had some good moments worth sharing. This was a by-the-seat-of-my-pants session. There were a few ideas in my head but I wanted things just to happen and see where the dice and the characters end up. The most valuable tools for this session were (of course) Vornheim, the Drunken Debauchery Table from Astonishing Swordsmen & Sorcerers of Hyperborea , Rory’s Story Cubes, and my own warped imagination.
The player characters finally have made it to the Great City of Garnax. Here’s the highlights.
The city is named after the Great Wizard Garnax who hasn’t been seen in over a century. His tower still floats over the city. The Shadow District is the poor section town and is in the shadow of the tower. The wealthy used to live there until someone mentioned that bad things might happen if the tower’s magic goes crazy and the whole thing falls out of the sky.
They learn the best place to buy “interesting” items is the Night Market. It’s where the normal market square is just at night. The Night Market is run by woman named Lady Vasha.
The Thieves’ Guild has a strong presence in the city. It is ran by the Halflings. They don’t crap from anybody.
The fighter with demonic intelligent magic sword is visited by an artisan who was commissioned to make a custom scabbard. The scabbard is fine work of art inscribed with demonic runes that say, “I’m with stupid.” The fighter later goes on to anger the commander of the city guard.
The Thief (who for some reason) was in charge of the party loot looses a bunch of gold in a back alley cockfight.
The party rescues Lady Cleopatra of Thrawl who has the disturbing habit of collect finger nails and then carving miniature portraits of herself in them. The party deals with some thugs and is later rewarded by the Halflings for taken out unsanctioned persons.
The wizard finds a mysterious map and a bakery on the sight of the an old alchemy lab that had a “minor” alchemical accident. The bakery makes low grade bread for the local jail and asylum.
At the Night Marker things get interesting. The dwarf tries to buy and sell recipes at the potions shop without any luck. The party doesn’t buy any potions. They don’t even pick up any in the “Discount Grab Bag Bin”. The party finally is granted an audience with Lady Vasha. After some initial haggling and a little divination on the side. Lady Vasha offers to hire them to find the Keys to the Tower of Garnax. She explains that many a skilled adventurer (and thief) has attempted to enter the tower and have never returned. She knows of powerful wizards who have attempted to gain entry. They too have been fatally unsuccessful. Her research has lead to believe there are “keys” needed to enter the tower. She wants to the PC’s to get her those keys. She sends them off to a blind elf cartographer who makes magical maps via spirit writing for a map to the location of the keys.
She brokers a little side deal with the party’s wizard. She can get grid of that corruption. The wizard jumps at the chance. (Yes, I played fast and loose with rules as written but it was fun). The good news. The PC wizard learned two new spells. Patron Bond and Invoke Patron. That patron of course is Sezrekan. And the corruption. Oh that was replaced with Patron Taint.
And where are the Keys to the Tower of Garnax….

Mar 082017
 


As regular readers well know I’ve been on a streak about running a space opera game. And I’ve done a couple of posts and talked to the FLGS group and looks like things will get off the ground so to speak. So in my copious free time, I need to do a little brainstorming.
First of all. Yes. Savage Worlds. I’ve already been asked “Why not White Star?” Heck, I love White Star and OSR stuff. But one of the players did mention they’d like do something that wasn’t d20 based. For me that left two choices. The good Star Wars d6 and Savage Worlds. I have fond memories of the d6 system and ran it a few times back in the day. However, I wanted to add a few gonzo elements that just didn’t quite work in my mind with d6. And (this is just my opinion) I think Savage Worlds is a better system. Not saying that d6 is bad, it’s just Savage Worlds edges it out here and there like initiative, character generation, and most importantly I’ve had enough experience with Savage Worlds I can tweak a bit and not totally break the game. Additionally, one player has had a less than stellar (no pun intended) experience with Savage Worlds due to some GM issues. So it’s nice to have a player willing to try a system again.
Now for some nuts and bolts. The SciFi Companion is cool and I’ll be using a couple of things from like some Edges, Hindrances and cinematic Ammo rules but the bulk of the inspiration is going to come from Daring Tales of the Space Lanes by Triple Ace Games and Slipstream. I really want to run with a pulpy space opera type feel. And these two fit the bill. As a bonus, there’s some good adventures and inspiration from The Last Parsec as well. And a similar to that there’s some great adventure ideas and inspiration from Bulldogs.
I’ll have some more posts in the future about the setting, alien races, house rules and few other things.
But for now here’s some freebies (This mostly for players.):
The Savage Worlds Test Drive Rules. Yes it’s for Lankhmar but the rules basics are there.
Daring Tales of the Spaces Lanes (Just don’t look at the adventures. Looking at you players. 🙂 )