Well, it’s Swords & Wizardry Appreciation Day and I had really big plans for a really cool preview. I wasn’t happy with what came I out so I decided to give a good introduction rather than a crappy preview.
What’s Outer Space Raiders?
It’s a Retro Space Opera supplement for Swords & Wizardry. It’s not hard sci-fi and it’s not Spelljammer. Think of it as Flash Gordon and Conan fight Skeletor. The main inspiration is the old serials, pulp comics, crazy Jack Kirby art, and B science fiction movies. It’s fantastic but not fantasy. But heck if you want space elves then just add them. The line between science and magic is really blurred. Heck, just don’t think about modern science too much at all. Set your brain back 90 years. I’m going to rewrite huge sections of the rules. There really isn’t a point. The main focus is on classes, races, monsters, gear, and various other tools to grab the feel. There’s only going to be implied setting but heck if folks really want it, I’ll do more for it.
I know there’s lots really fine OSR space opera games out there like Bandits & Battle Cruisers, Hulks & Horrors, and X-Plorers. (Just to name a few.) There’s nothing wrong with them. Heck, there damned good. There was just something more I wanted to add. And since it’s OSR stuff, it’s really easy to convert.
Here’s the classes that are planned right now to give you good taste for the tone of the game.
Astormancers use Quantum Formulas to alter reality and navigate the spaceways.
Galaxy Rangers are the law in lawless space. Protect the weak and all that stuff.
Noetic Knights trained their minds for years to become deadly warriors.
Scoundrels are daring swashbuckling heroes.
Starbarians plucked from primitive worlds and thrust into adventures in space. Tough and deadly warriors.
Star Warriors are soldiers trained in all manner of weapons.
Techno-Priests build and repair advanced technology.
Warp Ninjas are deadly assassins who draw their power from a black hole.
Now I’m not 100% sure what the final goal is going to be on this. Sure, there will be some cool updates in the coming weeks. I might just throw it up for free or maybe PWYW on Drivethrurpg. We’ll see how it goes. So stay tuned for that.
Lastly, I really to mention a couple of folks whose work has really gotten me excited about this. There’s Jay over at the Exonauts! Blog and Trey Causey of From the Sorcerer’s Skull and most recently and darned awesome Strange Stars.
So there it is. This is my current Swords & Wizardry project. Stay tuned and hang on to your rocket packs!
Really, I can’t even pronounce that. Let me just call it Chandler’s Book of Stuff That Will Give You Nightmares.
Lusus Naturae is a bestiary of monsters designed for Lamentations of the Flame Princess but it’s pretty easy to convert it to whatever OSR game you want. This isn’t your run of the mill collection of demons, forgotten horrors, or orcs and goblins who have an additional odious habit. These are wild, weird, eat your face, swallow your soul, ruin the rest of your day type monsters. Like I said, it’s designed for Lamentations of the Flame Princess so if you’re experienced with any of those adventures (like Death Love Doom (AL)) then this is right up your alley.
There’s lots of cool stuff in there. There’s actually a connection between many of the monsters. Some created others. Some like or hate others. It all just depends. Also there’s a neat little thing that some of them have. “Killing Blow” He who kills the monster gets something. Maybe something good. Maybe something bad. But this is for Lamentations so take that as you may. And you get away without having a cool crazy monster generator.
I think my two favorites (so far) have to be Doctor Volt and the Gelatinous Hypercube. Yes, Doctor Volt. A supervillian teleported to a fantasy world. Hehe. And the Gelatinous Hypercube. Well. I think the name pretty much says it all.
I can’t not mention the art. I usually don’t bother mentioning art but in this cast I will make an exception. Gennifer Bone did a great job making bring these these nightmarish creatures to life. The art is cool and disturbing as it should be for this book.
So this gets a big thumbs up from this guy. Now I’ve got about a half dozen ideas bouncing around inside my head.
You can grab Lusus Naturae at Drivethrurpg. (AL)
Before Frazetta and Boris, there was Hugh Rankin. I can’t find much out about him other than he was an artist who did many pieces of the original pulp artwork. I think he’s the first person to draw Conan. From what I can tell the works have also passed into the public domain. Pretty cool. The art does have a completely different tone than what us modern folk are used to. But it’s refreshing to see the original works.
I’ll a picture be worth 1,000 words. Enjoy and be inspired.
Conan may be the most well known sword and sorcery character but for me I always preferred the tales of Fafhrd and the Gray Mouser. Newhon was a slightly strange and new world. The characters were well smart and tricky and well just darned fun. Lankhmar has always been one of may favorite things to blend into a setting. Heck, I still have my old copy of the TSR supplement. It’s still one of my favorite city supplements in GM tool kit.
The first bit of cool news that broke that broke last week was that Goodman Games was going to do a Dungeon Crawl Classics version of Lankhmar. Way cool. DCC is pretty fun game and I can see how it can work with the city. Heck, if you don’t believe me, check out this little blurb with some of the changes planned. Naturally I was bouncing off the walls when I heard this and started a special little piggy bank just for saving all my spare change for it. Rumor is there will be Kickstarter and a boxed set.
The very next day, I heard about Pinnacle Entertainment announcing that they’ll be doing a Savage Worlds version of Lankhmar too. Holy crap, it’s like a festival of the Rat God. Heck, Savage Worlds is one of my favorite systems like the tag line says, “Fast, Furious and Fun!” This is just freaking awesome. Wait, did I say that already? But heck. Pre-orders in a short while damn that’s fast.
So there you have it. Two versions of the same setting with two vastly different systems. Savage Worlds leans much more to a pulp style action while Dungeon Crawl Classics is to put it simply old-school turned up to 11 (but in all the good ways). There’s no way I could say which one is going to be “better”. They’re both being made by crews of really creative folks who I have faith in. It’s not going to be a case of better. I’m sure each while have something that a crafty GM could use in the other. Heck, I could see myself running both of them eventually. They would be just two different styles of campaigns with no one being better than the other. But dang it can’t wait for either of them. Man, it’s gonna be cool. With that I leave you with this last little pic of our heroes to make your day.
Yep, there’s gonna be another Swords & Wizardry Appreciation Day. This hosted by Gamers & Grognards. I think Erik Tenkar might have blew a fuze when her ran it. He did a great job and it was fun online event.
If you haven’t heard or don’t know that much about Swords & Wizardry then this is the day that you can. Lots of blogs are going to be posting all sorts of cool materials. Plus I’ll bet that there will be a sale or two. So stay tuned to the net and I’ll some sun and special stuff for posting on that day.
So mark your calendars for April 17.