Sep 302015

A lot of stuff has been bouncing around inside my head for the last couple of months. One thing that came to the surface the other day was the good old d6 system. Now, I know ranted about this a couple of years ago and here I go again.
Traveler was my first scifi rpg. It was fun but it just didn’t hit the sweet spots. Then came along the d6 Star Wars RPG. Now that was fun. I really enjoyed running that game. Heck, even today when folks talk about the best Star Wars RPG, many return back to the d6 version.
If you do just a little research, you’ll know that there was a total meltdown a couple of years ago but on the bright side, the d6 system is OGL. And there’s been some great stuff put out with it. Most notably and my favorite Mini-6 by Antipaladin Games.
It just seems like there’s a whole wonderful gaming fruit tree in the orchard with ripe delicious fruit that’s just waiting. I don’t maybe it’s just that (like I said) I have so much stuff bouncing around inside my head right now. With that being said, I think I’ll take a moment or two and sit back, go through some old notes, brainstorm a little and see what falls out of my brain. Maybe something really cool. Or maybe something really stupid. We shall see.

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Sep 292015

Going to throw out a little love for a couple of Kickstarters this morning.
First, there’s Hubris by Mike “Wrath of Zombie” Evans. Mike’s a wild and crazy guy and it shows in this wild and crazy setting for Dungeon Crawl Classics. Now, this one is a little more near and dear to my heart. I helped play test it and I had the distinction of being the first player character death. So head on over and check this bad boy out. It freaking will rock your socks off!
The other Kickstarter is Alpha Blue by Venger Satanis. IF you’ve been paying attention, I’ve been on a bit of a space opera kick. So Alpha Blue is something I’d add into my tool kit of gonzo space opera weirdness. I’ve picked up a lot of his stuff and it’s damned cool. My favorite so far has been his first, Liberation of the Demon Slayer. Now most of his work is NSFW so you’ve been warned. So check out Alpha Blue a cat house in space.

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Sep 242015

Last week I went over the basics of YARC. This week I’m tackling the fighter.
The fighter is one of those basic classes that are mix of great and suck. They get the best armor and weapons. They get the best Hit Points and chance to hit in combat. That’s their role. That’s their job. But I always thought it was pretty blah especially in old school games. The only way fighters really gets better at their jobs is to get better gear. They don’t learn to duck. They learn to hit more often but not harder or more efficiently. Spell casters gain lots of options. The fighter gains a shopping list. It just doesn’t quite fit into my little mental picture.
Like the rogue/thief/specialist a fighter should be a skill monkey. It’s just those skills are centered around fighting. The character learns to hit an opponent where it hurts the most or (like I said before) learns to duck and parry. Yes, some may say the this one is simulated with better Hit Points. Fine OK. But they still don’t learn better. And part of learning is choosing what to learn. Where the fighter wants to put their skill focus as you will.
Now, this was done in later editions with feats. Fighters were feat monkeys. But I wanted to a simpler route. Something felt a little more old school and in line with the rest of the stuff that’s happening with YARC. So unto I present the Talented Fighter. And yes you may have to reference back to the Basics. Enjoy.

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